Center of the World
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Characters - Final Touches!

5 posters

Go down

Characters - Final Touches! Empty Characters - Final Touches!

Post by Mosier Sun May 19, 2013 8:58 pm

Now that we're just about to begin the main adventure, we need to finalize everyone's character sheets. In this discussion you'll learn how to calculate your secondary attributes, and you'll be able to finalize your equipment list.

Willpower:

Willpower is a resource your character can use to perform extraordinary feats he may not normally be capable of performing. To determine your Willpower attribute, add the sum of your Resolve + Composure. Characters with high Willpower will be able to spend Willpower more frequently than other characters.

To use Willpower, simply declare that your character is spending Willpower for their next roll. The next roll gains +3 dice, representing the extraordinary effort your character is using to accomplish the task. Your Willpower is then temporarily reduced by 1 point.

Your character regains 1 spent Willpower if he is able to rest for a 24 hour period, without any strenuous activity.

Acting in accordance to your virtue through exceptionally high quality role playing will allow your character to recover all spent Willpower. This can happen only infrequently, at the Game Master's discretion. Fulfilling a vice through exceptionally high quality role playing will allow your character to recover one spent Willpower. This can happen more frequently, at the Game Master's discretion.

Defense:

Your defense value lowers the number of dice enemies use to attack you in melee. To determine your Defense attribute, pick either Wits and Dexterity, whichever is lower. To improve your defense, you must improve either your Wits or Dexterity, whichever is lower.

Speed:

Speed determines how quickly your character can run. To determine your speed, add Strength and Dexterity +5. This attribute is important when fleeing, or chasing a fleeing subject.

Health:

Health determines how much physical punishment you can take. To determine your Health, add your Stamina + Size (normal humans are size 5, unless you picked the Giant quality, which would make you size 6). Normal damage you suffer becomes much more serious if it exceeds your health. Characters with more health can take more damage before going unconscious, or dying.

Initiative:

Initiative determines who gets to act first in combat. To determine your initiative, add Dexterity + Composure.

-

Equipment:

Each of you starts with only the clothes on your back and what little you can carry on your person. You may only carry equipment that makes sense for your character. For example, swashbuckling Dutchmen might conceivably have a buckler and cutlass, but not an obsidian Aztec blade. Here are stats for a few weapons. A melee weapon's size is the minimum strength required to use it effectively (attempting to use it with lower strength incurs -1 penalty per strength point deficit). Its bonus is how effective it is in combat.

Rapier - size 2, bonus 2, pierces 1 armor
Maquahuitl (obsidian sword) - size 2, bonus 2, +1 defense
Cutlass - size 3, bonus 3
Dagger - size 1, bonus 1
Greatsword - size 3, bonus 4, requires 2 hands. Initiative -3.

Ranged weapons do not have a minimum strength requirement. They use the Dexterity attribute. Their reload value is how many rounds are required to prepare the weapon for firing. Their bonus is how effective they are in combat.

Pistol - reload 3, bonus 5, pierces all armor
Bow - reload 1, bonus 3, requires 2 hands
Dart/Throwing knife - reload 0, bonus 0, armor is twice as effective

Armor adds to the defense of the wearer. Its heft is how cumbersome it is, and how much it penalizes all non-weaponry skill rolls. Heft also determines how long it takes to put the armor on (heft x5 minutes). Defense is how many dice are added to your character's defense value while wearing the armor.

Leather - Heft 1, defense 1
Spanish breast plate + helmet - Heft 3, defense 3
Buckler (European and Aztec) - Heft 0, defense 1. A buckler is destroyed if a melee attack deals 4 or more damage to its holder.

Your character may also carry equipment that is not listed above. However, it must be something he realistically would have taken with him while evacuating a sinking ship.

Mosier
Admin

Posts : 57
Join date : 2013-05-16

https://mosierrpg.rpg-board.net

Back to top Go down

Characters - Final Touches! Empty Re: Characters - Final Touches!

Post by AClockworkMelon Sun May 19, 2013 9:32 pm

Narcisse has a fine French-made rapier (made with expensive materials but with no statistical advantage over any other rapier), a pair of pistols (he routinely swaps out pistols whenever he finds better ones), however much money he might have reasonably had on his person when the battle began, and clothing (matching mustard yellow waistcoat and greatcoat, silk shirt, wool breeches and longjohns, fine leather boots and a wide-brimmed tricorne hat set with a mass of ostrich feathers).

The other final touches were sent via PM.


Last edited by AClockworkMelon on Tue May 21, 2013 3:14 am; edited 1 time in total
AClockworkMelon
AClockworkMelon

Posts : 53
Join date : 2013-05-16

Back to top Go down

Characters - Final Touches! Empty Re: Characters - Final Touches!

Post by Rubberneck Mon May 20, 2013 8:55 pm

Zander Eldridge will be armed with 2 cutlasses one hangs on each side of his belt and he is also armed with 2 pistols that are tucked into the small of his back. These weapons are nothing special, prizes he has looted off of fallen foes. I have formatted my character to dual wield, however if this is too much then I will change this.

As for clothing and armor he wears a silver wool trench coat type jacket (not sure what they called it back in the day) over a Spanish Breast Plate (he will have the helm but will probably never wear it) and underneath that a black shirt to prevent chafing. As well as black trousers and leather boots. he also wears a black tricorne hat.

I will PM the final stats later tonight when I get home to a computer.
Rubberneck
Rubberneck

Posts : 53
Join date : 2013-05-16

Back to top Go down

Characters - Final Touches! Empty Re: Characters - Final Touches!

Post by Rubberneck Mon May 20, 2013 9:21 pm

I'm also going to toy around with my other statistics as well most likely. So be prepared for that. I'm off work at 10pm PST.
Rubberneck
Rubberneck

Posts : 53
Join date : 2013-05-16

Back to top Go down

Characters - Final Touches! Empty Re: Characters - Final Touches!

Post by spckaufman Tue May 21, 2013 3:12 am

Adriaan will be armed with a fine cutlass that hangs from his left side. He also carries a small 8 inch boot knife and a wonderous pistol that looks like it was in a dutch vs. french boating accident.
spckaufman
spckaufman

Posts : 25
Join date : 2013-05-17
Location : Las Vegas, NV

Back to top Go down

Characters - Final Touches! Empty Re: Characters - Final Touches!

Post by AClockworkMelon Tue May 21, 2013 9:22 am

spckaufman wrote:a wonderous pistol that looks like it was in a dutch vs. french boating accident.
Laughing
AClockworkMelon
AClockworkMelon

Posts : 53
Join date : 2013-05-16

Back to top Go down

Characters - Final Touches! Empty Re: Characters - Final Touches!

Post by Lunaticlucas Tue May 21, 2013 10:31 pm

Itz will have an obsidian Maquahuitl at his waist. He will be deck out his a dark black leather armor. A golden pendant given to him to show the status of his family.

Itz also tries to carry around some medical supplies and tools for surgery.
Lunaticlucas
Lunaticlucas

Posts : 27
Join date : 2013-05-16
Age : 32

Back to top Go down

Characters - Final Touches! Empty Re: Characters - Final Touches!

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum